Exploring the Fallout Universe, Gaming’s Most Unexpected Television Success
The Fallout TV show has come back to streaming services, and it's safe to say that fans were delightfully shocked by the caliber of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it managed to capture different facets of the player's adventure.
We followed vault-dweller Lucy, trying to act with integrity and discovering that the ruined world made that incredibly hard; Max, the militant faction rookie, who begins to question his organization's leadership and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any ethical bearings out in the radioactive wilderness.
Building Anticipation for Season Two
The show's first season conclusion unveiled key information about those responsible for the atomic conflict that condemned a group of people in bomb-proof bunkers for an extended period. It also left numerous mysteries unresolved for the upcoming chapter – and, this time, anticipations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.
“Going into the first season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We’re over the moon with the response to the show, so this time people are bringing more eagerness and different expectations.”
The Mojave Beckons for Season Two
The second season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, even if it was technically flawed at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That dusty, desolate iconic highway feeling of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators hint that it will honor the player’s journey.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tangible quality – its creators ensured real props and sets were fabricated, echoing the improvised nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a blue screen,” says another of the showrunners. “The key objective of an adaptation, particularly of a interactive medium, is to appear as if it’s real.”
Actually, almost everything you see on-screen is physical, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are brought to life with animatronics, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by skilled directors who are also passionate gamers, in collaboration with the original creators behind the franchise. This shared passion for the world is apparent in the finished show.
The second season is being released on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This format will allow for a new audience reaction, something the creators themselves are eager to witness.
“It's richer, it’s larger in scale, it’s wittier, it has a lot of surprises,” promises the game director. “I am excited to seeing what people think.”